Mar 032008
 

This Processing sketch sends the same bytes as the Xport that’s configured for the networked Pong game in Chapter 5. It’s a handy way to connect a microcontroller to the server when you don’t have an Xport, or aren’t sure your Xport is working.

Continue reading »

Mar 012008
 
/*
 Analog output
 Language: Wiring/Arduino
 
 Reads an analog input and uses its value to dim an LED output
 Connections:
 analog sensor on analog input pins 0
 LED on digital pin 3
 */

Continue reading »

Mar 012008
 

This program reads two analog sensors and one digital sensor and prints them out. Use it for testing your sensors.

Continue reading »

Reading a Switch

 etech2008  Comments Off
Mar 012008
 

This program reads a switch (i.e. a digital input) and changes an LED only when the switch changes from off to on. You can modify it to count switch presses as well. There’s a digital input connected to Digital I/O pin 2, and an LED attached to digital I/O pin 3. I refer to this method of detecting when the switch has changed as edge detection on a switch

Continue reading »

Oct 072007
 
/*
  pong server
  Language:  Processing
  version 0002

  This program listens for TCP socket connections and uses the
  data from the incoming connections in a networked multiplayer
  version of pong.
  Version 2 fixes a bug with the delayCounter.  NEw lines are shown in bold below.
  Modified 12 Dec. 2008

*/

Continue reading »

Oct 072007
 

This is the version of the pong client from Chapter 5 that’s used with the seesaw client.

Continue reading »

© 2012 Making Things Talk Suffusion theme by Sayontan Sinha